In "Coral Rift", you have to navigate a pirate ship through the dangers of the sea to reach a glorious treasure island.
The game is projected onto three walls by seven projectors. Within this interactive room, 2-10 players move from left to right to control the direction of the ship. If they move forwards or backwards, they also can change its speed. This is realized by motion tracking with the help of two cameras installed on the ceiling of the room. In order to survive, the ship's crew has to work together with the captain, a player who wears the Oculus Rift VR glasses and can see much further. (S)he has the impression to sit inside the crow's nest.
The game was shown to the public at the art college HBKsaar for a weekend and was a big success.
As a part of a team of six I was responsible for programming, prototyping, VR, organisation and sound. One of the main challenges was to create a 3D effect for the users standing inside the interactive room. The other group members where mainly responsible for user tracking, art, soundtrack and leveldesign.